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ClockSignal.... the emulator

You can get Hatari from here I used the git repository, but you should also be able to download the source for Hatari 2.4.1 I added these two lines to hatari/CMakeLists.txt at lines 164 and 165 (using...

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ClockSignal.... the emulator

Well, it worked! And Hatari doesn’t make the CPU go crazy, either, so I know it’s not Mesa or SDL2 causing ClockSignal to go crazy. That leaves only the main code (the general emulator, as the app...

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ClockSignal.... the emulator

I’m pretty sure Hatari uses SDL, not SDL2. Read full topic

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ClockSignal.... the emulator

I did a bit of research and, from what I can tell, it uses SDL2 nowadays. Look through the version list. I saw several references of SDL2 mentioned and SDL1 being depreciated. Did I misread things?...

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ClockSignal.... the emulator

I don’t know. I didn’t see anything in Hatari that specifically mentions SDL2. ClockSignal and Stella have includes for SDL2, whereas I only see an include for SDL on Hatari. But, given that I don’t...

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ClockSignal.... the emulator

I knew I wasn’t crazy… I went back and looked (emphasis mine, in bold): 2016-11-04: Version 2.0.0 Hatari 2.0.0 has been released. You can download it from http://download.tuxfamily.org/hatari/2.0.0...

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ClockSignal.... the emulator

Interesting. I wonder what has to be done to get it to use SDL2? Not that I’m in any hurry to try to it. I guess I’ll have to look a bit more closely at the config stuff and see if it’s in there. Read...

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ClockSignal.... the emulator

I wonder if someone could create a simple Test app that they could make two versions of for Haiku. One that specifically uses SDL 1.x exclusively and the other uses SDL 2.x exclusively. Unless there...

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ClockSignal.... the emulator

Luposian: how would we check/know? You can use readelf from the binutils package to see what libraries are linked… readelf -d /path/to/exe | grep NEEDED or the lddtree command from the pax_utils...

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ClockSignal.... the emulator

I found this when I did “lddtree” to the Hatari binary: libSDL2-2.0.so.0 => /boot/system/lib/libSDL2-2.0.so.0 Just one line amidst a bazillion… but does that mean Hatari is defintely using SDL2 and...

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ClockSignal.... the emulator

Well, readelf says my joystick using Hatari build is, indeed, using libSDL2. So that blows my theory on why Stella won’t see it. I guess now I’ll have to see if I can get the PythonUI to work. Anyway,...

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ClockSignal.... the emulator

Luposian: does that mean Hatari is defintely using SDL2 and not SDL1? Since SDL 1.2 is NOT binary compatible with SDL 2.x it is highly unlikely to be using SDL 1.2 at all. Read full topic

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ClockSignal.... the emulator

It’s not ClockSignal’s ST emulation that’s at fault… it’s a multi-emulator (multiple platforms, not just Atari ST). the entire emulator, itself, is bonked, because it goes CPU crazy even before you...

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ClockSignal.... the emulator

Can someone tell me how to get ClockSignal to stop crashing? I reinstalled Haiku and rebuilt ClockSignal but have completely forgotten what I did to make it work. I can get it to tell me it couldn’t...

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ClockSignal.... the emulator

Luposian: Can someone tell me how to get ClockSignal to stop crashing? You would have to add code to exit gracefully when it doesn’t have something it can run. To stop it from crashing otherwise you...

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ClockSignal.... the emulator

What I meant was, where do I point —rompath to find the ROMs or what do I type in the Terminal to make it actually run and not throw up a crash error message? I had it working before. I just don’t...

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ClockSignal.... the emulator

As far as I know, if you’re using the command line, you must supply it with the thing you want to use or it’ll crash. If you use the graphical menu, it won’t crash and you can select what you want to...

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ClockSignal.... the emulator

So you’re saying you’ve never successfully run it from the terminal? Ok, then… given that… what do I need to download to try and compile the Qt version? Qmake is not in Haiku. When I type in Qmake, in...

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ClockSignal.... the emulator

Luposian: So you’re saying you’ve never successfully run it from the terminal? No, I’m saying you need to supply the name of the ROM/disk image/whatever you want to use or it will crash. So f you...

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ClockSignal.... the emulator

Ok, FINALLY! Got it working again! I tried “Adventure.bin” and that game came up (couldn’t figure out what keys performed what function (Restart, A/B difficulty, etc.), but I just wanted to make sure...

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ClockSignal.... the emulator

Just learned something… ClockSignal is apparently non-NTSC (PAL) oriented. I was using the US version of TOS 1.0 and, while Low Resolution ran fine, Medium Resolution lost vsync and rolled...

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ClockSignal.... the emulator

Also discovered something else… even though ClockSignal goes CPU core crazy, I discovered that an Atari ST benchmark (GEMBench) was totally unaffected. The mouse is hard to control (frame drop or...

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ClockSignal.... the emulator

Luposian: How is that? GEMBench uses the Atary internal clock to know how much time has passed. When the emulator cannot keep up, the whole emulated system (including that clock) cannot keep up,...

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ClockSignal.... the emulator

Given that my recent build (in Haiku) of the latest Hatari, on the exact same computer, uses a fraction of the CPU resources of ClockSignal, to run, I’d say yeah. The problem is, it is eating up all...

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ClockSignal.... the emulator

This emulator does not just emulate the computer/console. It also emulates the TV connected to it, and a few other things. In such a complex system, the differences between an Atari ST and 2600 won’t...

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