Given that my recent build (in Haiku) of the latest Hatari, on the exact same computer, uses a fraction of the CPU resources of ClockSignal, to run, I’d say yeah. The problem is, it is eating up all available CPU resources as WASTE, because to emulate an Atari 2600 should take a miniscule fraction of the resources of a much more powerful computer (the Atari ST). Yet the CPU usage is identical. The ClockSignal emulator, itself (regardless of the emulated environment), is simply eating up everything it can in CPU resources, because it’s not told to do otherwise. I’d like to figure out how to stop that. There must be a way.
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